I haven’t edited this, so things may be a bit jumbled at times. Also, a bit rushed at the end (play more, phone less).
It all began in Sharn. Well, continued there, anyway. Born was accompanying Maddie to Morgrave University. She was delivering a package from the Library of Korranberg, and they were both offered an airship ride to Sharn.
Born suddenly saw another adamantine-clad Warforged, decked out in Cyrian regalia, hoisting a fierce spiked shield. Maddie was in the middle of researching some protest posters for an anti-Warforged demonstration, and Born scooped her up and took her over to meet him.
Born and Maddie went to gather info, but Born left early to go meet Ingram at the protest. Once there, the “protest” ended up being one guy named Derrick ir’Tarrn who teleported in, got the crowd a bit riled up, and then took everyone in a 10’ radius with him into nothingness. If it weren’t for Ingram trying to diffuse the situation, there would have been a lot more people taken with him. Guards showed up and took notes.
Born invited Ingram back to meet with Maddie, and then Ingram invited Two and Posie as well. We all met up and made introductions, then headed to the Bronze Cloth to inspect the crate of chromite that had been broken into. Two inspected the lock, and found it had been picked recently with masterwork thieves’ tools. We relayed this info to Officer Louis Garrett, who is stationed at guard tower #34 of the commons tower district, then decided to split up. Ingram and Posie stayed and gather info around the commons, and Two, Maddie and Born went back to the Bronze Cloth.
Maddie found out The Bronze Cloth had only been broken into once. Two and Born stayed outside. Ingram and Posie had no further luck finding any more info.
Two managed to find and hire a Thieves’ Guild member (Will Gold) for info on who picked the lock. Needing to wait until the next morning, the five went to the Arcane Horn. An eventful night of Go Fish and liquid tasting ensued.
Will Gold showed up at the Arcane Horn, and let us know we’re looking for Devent the Lackey, a Half Orc mercenary for hire who was working for the guild. He can be found around the 3rd pier at the docks around 3 every day.
Devent was uncooperative, so they restrained him. Posie intimidated him into spilling the job details. He had been hired by Derrick ir’Tarrn, who was part of a secret rogues’ guild in the Cogs. The route was given as well, and the name of the contact who took the delivery, Nortlan Dawntracker.
Ingram also took a ring of feather fall from Devent, to punish him for being a thief. They all went down to the Bronze Cloth, and Ingram gave the shop keep 20g to cover her losses from the theft of the chromite. Two confronted Ingram about returning the ring (echoing Born havering done so earlier), and threatened to leave the group. Ingram, in the interest of unit cohesion, gave in and agreed that the ring could be returned. Two, Born, and Maddie went back up to the docks to find Devent, only to learn he had already gathered a posse to go down to the lower levels (presumably to confront the unit). Meanwhile, Ingram and Posie stayed to find the entrance of the sewer path to the Cogs. A little while later, Devent and two goons (a rogue and a barbarian) appeared near the Bronze Cloth to confront the unit, and were pleased that the other three weren’t there. Devent and the rogue scattered, and the barbarian charged Ingram to take the first swing; right into Ingram’s shield. Moments later, the fight was over. Devent was dead, and the barbarian’s skeleton was helping schlep the bodies deep down an alley. The other rogue managed to get away, vanishing around a corner in panicked haste.
When the unit reformed, they decided to use the zombie and the skeleton – no, just the zombie – to bring the corpses into the sewers for “proper” disposal. At the end of the sewer trek, we descend a ladder to the Cogs. After a trek toward to secret rogues’ guild, the path was blocked by a Huge acid-spitting Slug! Born was rendered unconscious, but quickly revived and repaired by Maddie and Two. They finally dispatched the beast, and found a safe place to rest and repair.
Ten hours later, the unit continued on, and made it to the entrance. After some dialogue with the guards, Two was allowed entrance to speak with Nortlan Dawntracker… alone.
After a sketchy, too-long wait, Two came back out, via a secret door. They left together along a different path, towards the Fireside Quill – the place where the ink was delivered after Nortlan made it from the chromite. Ingram and Posie stayed outside, and the others went in to talk to Adwar the Gnome for info.
Crufis the Dwarven Bard is who picked up the flyers from Adwar, and he and his crew distributed the flyers around Sharn. He can be found at Crazy Lords Rye and Hops, so the unit heads there. After ordering a round of ales, Crufis loudly and boastfully bursts through the door, singing and playing his lute. Some time later, once Crufis had sung, drank, and made his rounds, he stopped at the unit’s table to talk. Well, slur. Turns out he distributed the flyers to repay a favor to Derrick. Apparently, there was a high-falutin’ party at Derrick’s house at the top of the noble district’s tower, and Crufis killed Derrick’s cat.
At the party, there were a number of nobles from house Tarrn, Lantar, and even Baron Zorlan d’Cannith, head of House Cannith for the East of Khorvair.
They went to the Iron Lodge, an inn with rooms large enough for them to talk privately. They decided to spend the next few days researching different things, trying to find leads. They agree to meet at the Iron Lodge every evening at 8 to compare notes.
Uneventful day of researching for Ingram and Born. That night at 8, they meet, and share the lack of new info. A couple hours later, Two came back, with an offer of a job from Nortlan: to seek an item for his client, in the deep Cogs. It’s in an area filled with poisonous gas, and a creature in the gas. In return, they will be shown a rare sight, that most Warforged will never see, all treasure they find besides the item, and also a personal favor from him. In addition, they’ll be paid even if they fail. They decide to do another day of research, and decide at the next meeting.
No further leads, but Born met a Warforged Artificer named Orpin Siegemaker, who is going to get Born in touch with a softie Cannith member who worked with Schema. Born will meet with Orpin the next day. Hopefully, they’ll be able to help Born create a Docent Dong.
No other info, and they decided to delay Nortlan for another day.
Orpin said he could get Born in touch with someone local, but it may take some time.
No other info was gained, and they met to vote. Barely a minute after we agreed to go, Nortland himself appeared at our hotel room door. He gave us 500g, and the promise of another 500g when we return to him.
The next day, after getting the gold from Nortlan, the unit heads out to the Cogs.
Beyond the door with the scratched off “warning … machine … magic … death”, is all full of a poisonous gas. Burnt Othur causes permanent CON drain. There is a huge chamber, with rust monsters! They hurt… a lot. The unit finds the brood den full of eggs, and Warforged corpses stuck to the wall to nourish them. After freeing the bodies, they take rubbings of their Ghulra, and set fire to the chamber.
The next area opens wide, with stairs leading down into dirty water, and slightly less gas concentration. In the water, a Large monstrous lobster almost takes Born and Maddie out, but Posie’s Divine Trident freed Ingram from its grasp long enough for the killing blow.
They rest and repair.
Heading on past the lobster pond, back up some stairs and down another 60’ wide hall with six stoned-over hallways, there was a larger open room, with more dense gas, and warmer, too. Behind a massive 20’ wide door